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Soon Shin
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Posted - 2013.08.02 18:31:00 -
[1] - Quote
I like how this is going. I don't like the nerf to damage potential of some of them however.
There remains one big and itching problem that everyone has been talking about:
The Armor repair bonuses on Gallente Command Ships.
Cmon CCP Gallente does not have the speed of Minmatar and it is made worse by slow down of armor tanking.
Armor Local Reps in a fleet is Laughable even if you buff it by 15%.
A Fleet Relies on RR, local armor reps are simply too weak.
Shield boosting Bonus on Minmatar is fine due to their ship design and philosophy. |

Soon Shin
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227
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Posted - 2013.08.03 08:27:00 -
[2] - Quote
Despite the fact you are buffing local armor reps, I still stand by my position that Gallente Command ships should not have this bonus.
1. Gallente has less low slots 2. A small gang is more than enough to burn through local armor RR, even with drugs and boosts. 3. Gallente does not have the speed nor the weaponry to maintain range. 4. A bonus that is much less useful than Resists, even with resist reduction. I would take a 4% resist bonus over a 7.5-10% bonus to Local Reps Any Day for Armor.
Also Astarte and Sleipnir should maintain the same DPS they have now, I see no reason why they should be less than Navy BC's.
After all T2 is supposed to be superior to regular faction navy ships.
The Nighthawk still has that ******** 5 midslot setup and still lacks powergrid. You got rid of the kinetic damage for an all damage type bonus for the drake, so make it the same for the Nighthawk. FIX IT! ! |

Soon Shin
Caucasian Culture Club Transmission Lost
233
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Posted - 2013.08.03 20:20:00 -
[3] - Quote
A resistance bonus better 9/10 times than a active rep bonus for armor PERIOD.
I would take a 4% resist bonus over a 7.5% active armor rep bonus anyday.
Shield boost bonus works for minmatar due to ASB and mobility to avoid taking damage. |

Soon Shin
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233
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Posted - 2013.08.08 23:21:00 -
[4] - Quote
The nighthawk still needs more midslots. The 5 mid and 5 lows isn't a fantastic setup for a shield tanking command ship.
The double optimal bonus for the vulture is a real hindrance IMO, it should swap an optimal for 10% shield hp per level.
Giving a hybrid tracking bonus for the EOS is a waste and should be replaced which something better. |

Soon Shin
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234
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Posted - 2013.08.08 23:31:00 -
[5] - Quote
The previous post bring up a good point, T2 ships usually has more slots than its t1 counterparts.
Its a laughable joke that T1 and Navy ships have more slots than T2. |

Soon Shin
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235
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Posted - 2013.08.16 19:34:00 -
[6] - Quote
The Nighthawk still needs more fitting and the low slot needs to be moved to the midslot for Christs sake.
CCP Fozzie wrote: It's actually been part of the original tiericide design from the start of this balance pass that T2 ships should have tighter fittings than T1, since they are built for players with higher SP. We've diluted that quite a bit by giving a HACs and Command Ships tons of fittings (probably too much but we can always go back and adjust later as needed) but I beleive the original intent has a valid basis. One of the things we look at when we design a ship is how "forgiving" it is, in piloting skill required, cost of losing it, difficulty fitting. T2 can be a bit less forgiving as long as the rewards are there for people who overcome the slight challenge of dropping a mod to Meta 3 or 4 once and awhile.
Specialization? You have got to be kidding me, the role bonus and configuration is the specialize, I fail to see how making the fitting gimped compared to Tier 1 is ideal.
You made Command ships to be able to gank, tank, and command, or one or the other. How are supposed to do that if you don't give us the means to do so. |
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